GUI Triggering

I will now explain what each part of the trigger editor means.

Do Nothing - Self Explanatory

Comment - Allows you to post anything you wish for others to see when looking at the trigger editor.

Wait - Allows you to put a certain duration of wait (In Real Time) in a trigger function.

Wait (Game-Time) - Allows you to do the same, only it runs on game-time seconds rather then real time.

Wait For Condition - Will not allow a trigger to do actions until the condition is met, and it checks every (Specified seconds) Real Time.

Wait For Sound - Make the trigger wait to do the actions until the sound is completed, and it checks ever (Specified Seconds) Real Time.

Set Variable - Sets a custom variable equal to: Unit, Point, Item, Sound, Action

Skip Remaining Actions - Skips all remaining actions in the trigger function.

If, Then, Else Multiple Functions - If all conditions are true, it will do the actions in "Then", if not all are true, it will do actions in "Else".

If, Then, Else - If a condition happens, it will do a specific action, if not it will do a different specified action.

AI-Start Melee AI Script - Starts an AI script of the regular actions of Computers in melee maps.

AI-Start Campaign AI Script - Starts an AI script of the regular action of Computer in campaign maps.

AI-Send Command - Orders a computer to do a certain specified command.

AI-Ignore Units Guard Position - Ignores a specific units guard position

AI-Ignore All Units Guard Position - Ignores all guard positions or a specified player.

AI-Recycle Units Guard Position - This makes the AI recycle the specified units guard position.

AI-Lock Guard Position - Makes the AI lock a units guard position.

Animation-Play Unit Animation - Forces a unit to play a specified animation.

Animation-Play Unit Animation (Specify Rarity) - Forces a unit to play a specific animation based on common or rare animations.

Animation-Queue Unit Animations - Puts animations in a queue and then plays them in order.

Animation-Reset Unit Animations - Self Explanatory

To Be Continued